#ifndef _noiseSphere_h_included_
#define _noiseSphere_h_included_

#include "Sphere.h"
#include "DXUtil.h"
#include <d3dx9.h>
#include <d3d9.h>
#include "Ray.h"

class NoiseSphere : public Sphere
{

public:
	//D3DXVECTOR3 center;
	float radiusInner;
	//virtual float Intersect(RAY &ray);
	float Density(D3DXVECTOR3 &point);
	//virtual void Normal(D3DXVECTOR3* output, D3DXVECTOR3 &point);
};

#endif